Alpha One started as a learning project back in 2013. I was exploring the Construct 2 engine and I figured why not play around with a game I loved growing up: Asteroids. Soon I remembered all the things I wanted more out of the Asteroids game I played as a kid so I started making massive changes. I began to incorporate elements from all the games that have influenced me over the years. It wasn't long before I had an original game concept.


Since I was already writing music and doing sound effects for games I figured I could use my extensive programming background to make a full demo game and showcase my audio/music skills. Soon I found myself playing the demo I created - a lot. It was so enjoyable I decided to fully design a game I could actually play. Using the Construct 2 engine allowed me to be a team of one and begin to make this game.  (Not that I didn't have help)


As the game grew I realized the potential and I became immersed in the game development community. I worked with a few artists and learned/practiced how to make game art and 3D models; I started to attend game jams, which later turned into hosting a yearly Global Game Jam; I volunteered as digital curator for the Boston Festival of Indie Games; and I started to work as an instructor at Montserrat College of Art teaching 2D and 3D game design as well as Sound Design. It took me a couple years to get up to speed on how to develop a game by one's self. However, there are always areas where you need additional skills and outsourcing becomes a necessity. Ironically, what started as a demo-game to showcase my music skills I've instead had to outsource the music due to the demanding schedules of game production.


In addition to Alpha One I have many other game designs on the drafting table for future titles. I tend to make games involving space and science since that's where my interests lie - not to mention music and sound effects. Game development for me is not a full time job by any means (although the hours contradict that!).  Everything is done in my spare time.


And that is how Space Capsule was born.

Alpha One Devlog on TiGsource

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Alpha One Powered by Construct 2

Space Capsule Games is Jon Bellini